Sources
CR
Type
Size
Alignment
Movement

Ayperobo Swarm

Medium swarm of Tiny Fiends, Lawful Evil

Armor Class 20 (natural armor)
Hit Points 130 (20d8 + 40)
Speed 5 ft., fly 60 ft. (hover)
STR
3
-4
DEX
24
+7
CON
14
+2
INT
8
-1
WIS
13
+1
CHA
13
+1
Saving Throws DEX +11, CHA +5
Skills Intimidation +5, Perception +5, Stealth +11, Survival +5
Damage Resistances cold; bludgeoning, piercing, slashing, from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Celestial, Draconic, Infernal, telepathy 120 ft.
Challenge 12 (8,400 XP)

Traits

Devil's Sight. Magical darkness doesn't impede the ayperobo swarm's darkvision.

Magic Resistance. The ayperobo swarm has advantage on saving throws against spells and other magical effects.

Swarm. The ayperobo swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The ayperobo swarm can't regain hit points or gain temporary hit points.

Actions

Multiattack. The ayperobo swarm makes three Bite attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 0 ft., one target. Hit:27 (8d4 + 7) piercing damage, or 17 (4d4 + 7) piercing damage if the swarm has half of its hit points (65) or fewer.

Burrow (Recharge). The ayperobo swarm makes a Bite attack. On a hit, the swarm burrows inside the creature, dealing an additional 35 (10d6) necrotic damage and taking control of the creature. At the start of each of its turns, the target may make a DC 17 Constitution saving throw, expelling the ayperobo swarm and taking 14 (4d6) piercing damage on a success.

While burrowed inside a creature, the ayperobo swarm has Cover against attacks targeting them, and no longer acts on their own initiative. Instead, they take total control over their host, gaining all of its abilities, attacks, and equipment.

They act during the host's turn, taking actions based on their host. If a host dies while the ayperobo swarm is burrowed, they leave the host at the end of the host's turn, rolling initiative if necessary. Creatures acting as hosts to the ayperobo swarm are fully aware of their actions and surroundings, but are incapable of physically operating their body.

Lore

An individual ayperobo is practically harmless, and often eaten by larger devils as a delicacy. Recognizing their weakness, ayperobos gather together and create colonies that communicate using telepathy. These swarms are much stronger, capable of holding their own even against some of the greater devils.