Sources
CR
Type
Size
Alignment
Movement

Corruption Devil (Paeliryon)

Large Fiend (devil), Lawful Evil

Armor Class 16 (natural armor)
Hit Points 218 (19d10 + 114)
Speed 20 ft., fly 60 ft. (hover), burrow 20 ft.
STR
21
+5
DEX
14
+2
CON
22
+6
INT
19
+4
WIS
15
+2
CHA
14
+2
Saving Throws CON +11, WIS +7
Skills Arcana +9, Deception +7, Insight +7, Intimidation +7
Damage Resistances cold; bludgeoning, piercing, slashing, from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities Poisoned, Stunned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 12
Languages all, telepathy 120 ft.
Challenge 14 (11,500 XP)

Traits

Devil's Sight. Magical darkness doesn't impede the paeliryon's darkvision.

Keen Eyes. The paeliryon scores a critical hit on a roll of 19 or 20.

Magic Resistance. The paeliryon has advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The paeliryon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):

At will: Bestow Curse, Command, Darkness, Hold Monster, Major Image

1/day each: Antilife Shell, Incendiary Cloud, Scrying, Weird

Actions

Multiattack. The paeliryon makes three Claw attacks. It can replace one of the attacks with Draining Grasp (if available).

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) slashing damage plus 10 (3d6) fire damage.

Draining Grasp (Recharge 4–6). The paeliryon makes a Claw attack. On a hit, the target's Charisma score is reduced by 2 (1d4). This reduction lasts until the target finishes a short or long rest. A creature whose Charisma is reduced to 3 or less because of this ability, has the stunned condition for 1 minute.

Lore

One of the stronger greater devils, the paeliryon focus on corruption and obtaining mortal souls. While they can be found on almost every layer of the Nine Hells, paeliryons are particularly prominent in Dis and Malbolge, where they hold positions of power. Their duties include managing lesser devils, directing and manipulating the soul trade, and infernal politics. They're particularly talented at blackmailing and spying—abilities used both within and without the Nine Hells.