Sources
CR
Type
Size
Alignment
Movement

Ekengarik

Large Fiend, Lawful Evil

Armor Class 16 (natural armor)
Hit Points 231 (22d10 + 110)
Speed 30 ft.
STR
23
+6
DEX
16
+3
CON
21
+5
INT
14
+2
WIS
17
+3
CHA
21
+5
Saving Throws CON +10, CHA +10
Skills Deception +10, Insight +8, Persuasion +10
Damage Resistances acid, lightning; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities cold, fire, poison
Condition Immunities Charmed, Poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages Common, Formian, telepathy 120 ft.
Challenge 16 (15,000 XP)

Traits

Hive Mind. All fiendish formians within 1 mile of Ekengarik can telepathically communicate with each other and Ekengarik.

Regeneration. Ekengarik regenerates 10 hit points at the start of her turn, unless she took radiant damage in the last round.

Spellcasting

Spellcasting. Ekengarik casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Dispel Magic, Heroism, Magic Missile

1/day each: Evard's Black Tentacles, Cone of Cold, Confusion, Dimension Door, Geas, Invisibility, Prismatic Wall, Slow

Actions

Multiattack. Ekengarik makes three Bite attacks. She can replace one of the attacks with an Acid Spray (if available) attack or a use of Spellcasting.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:15 (2d8 + 6) piercing damage and the target must make a DC 19 Constitution saving throw. On a failed save, the target's Strength score is reduced by 2 (1d4). The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Acid Spray (Recharge 5–6). Ekengarik spits acid at one creature within 60 feet of her, or two creatures within 60 feet of her and 5 feet of each other. Targets must make a DC 18 Dexterity saving throw, taking 33 (6d10) acid damage on a failed saving throw, or half as much on a successful one.

Reactions

Hardened Carapace (Recharge 4–6). When hit with an attack, Ekengarik temporarily hardens her carapace, reducing her speed to 0 and increasing her AC by 5 until the start of her next turn.