Sources
CR
Type
Size
Alignment
Movement

Levistus

Medium Fiend (devil), Lawful Evil

Armor Class 23 (natural armor)
Hit Points 336 (32d8 + 192)
Speed 0 ft.
STR
19
+4
DEX
26
+8
CON
22
+6
INT
25
+7
WIS
28
+9
CHA
26
+8
Saving Throws DEX +16, CON +14, INT +15, WIS +17
Skills Acrobatics +24, Deception +16, Intimidation +16, Perception +25, Persuasion +16, Stealth +16
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks that aren't silvered
Damage Immunities cold, fire, poison
Condition Immunities Charmed, Poisoned
Senses darkvision 120 ft., passive Perception 35
Languages Celestial, Common, Draconic, Infernal, telepathy 1,000 ft.
Challenge 26 (90,000 XP)

Traits

Armor of Ice. Levistus is always entombed in ice. The ice provides 100 temporary hit points. While Levistus has these temporary hit points, he has vulnerability to fire damage. If Levistus starts his turn with no temporary hit points from the ice, he regains 100 temporary hit points.

Devil's Sight. Magical darkness doesn't impede Levistus's darkvision.

Legendary Resistance (3/Day). If Levistus fails a saving throw, he can choose to succeed instead.

Magic Resistance. Levistus has advantage on saving throws against spells and other magical effects.

Sub-zero. Cold damage dealt by Levistus ignores resistances and immunities.

Spellcasting

Spellcasting. Levistus casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 23):

At will: Cone of Cold, Darkness, Ice Storm, Wall of Ice

Actions

Multiattack. Levistus makes three Touch of Stygia or Ice Bolt attacks. He can replace one of the attacks with Blizzard (if available).

Touch of Stygia. Melee Spell Attack: +15 to hit, reach 5 ft., one target. Hit:20 (3d8 + 7) psychic damage, and the target must succeed on a DC 23 Intelligence saving throw or have the stunned condition for 1 minute. The target may repeat the saving throw at the end of its turns, ending the effect on a success. A creature that succeeds on the saving throw is immune to this effect for 1 hour.

Ice Bolt. Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit:23 (3d10 + 7) cold damage.

Blizzard (Recharge 4–6). Levistus chooses a point he can see within 300 feet of him. Each creature in a 20-foot-radius, 40-foot-high cylinder centered on that point must make a DC 23 Dexterity saving throw. Targets take 13 (3d8) force damage plus 13 (3d8) cold damage on a failed save, or half as much damage on a successful one.

Reactions

Counterspell. As a reaction to a creature he can see casting a spell, Levistus can attempt to prevent the casting. Levistus makes an Intelligence check (+7) against a DC of (10 + spell level). On a success, the creature's spell fails and has no effect.

Legendary Actions

Amnesia. Levistus selects a stunned creature that he can see. The creature must succeed on a DC 23 Charisma saving throw or Levistus erases a specific memory from the target. The memory must be one that the target experienced in the last 24 hours and that lasted no more than 10 minutes. The memory can only be restored with a Remove Curse or a Greater Restoration spell.

Froststrike. Levistus makes an Ice Bolt attack. On a hit, the target falls and has the prone condition.

Call Underling (Costs 3 Actions). Levistus summons an allied ice devil in an unoccupied space that he can see.

Lore

No archdevil is more hated than the Frozen Prince, Levistus, despite his reputation as an honorable and chivalrous archdevil. Rivaling Asmodeus and Dis in their ability to plan and strategize, Levistus is generally considered one of the most plausible archdevils for overthrowing the throne. His ambition was somewhat stifled when he committed an unspeakable betrayal and was imprisoned by Asmodeus deep within the ice of Stygia.