Sources
CR
Type
Size
Alignment
Movement

Construct (Helmed Horror)

Medium Construct, Unaligned

Armor Class 20 (plate armor, shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft., fly 30 ft.
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0
Skills Perception +4
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks that aren't adamantine
Damage Immunities force, necrotic, poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)

Traits

Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.

Spell Immunity. The construct is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions

Multiattack. The construct makes two longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Lore

Many of the products of Kaladesh's most inventive minds are tools meant to be wielded, piloted, or otherwise employed by other people. But the crowning achievement of the artificer's art is the imitation of life itself, crafting artificial creatures with the capability to move, act, and even make decisions independently, according to a comprehensive set of instructions.