Sources
CR
Type
Size
Alignment
Movement

Darkenbeast

Medium Monstrosity, Neutral Evil

Armor Class 15
Hit Points 60 (8d8 + 24)
Speed 20 ft., fly 40 ft.
STR
17
+3
DEX
14
+2
CON
16
+3
INT
5
-3
WIS
10
+0
CHA
13
+1
Skills Perception +2, Stealth +4
Condition Immunities Frightened
Senses Darkvision 60 ft., passive Perception 12
Languages —
Challenge 4 (1,100 XP)

Traits

Spell Imprint. As part of the darkenbeast's creation, its creator can cast one spell of level 5 or lower with a casting time of an action. The spell has no effect but is stored within the darkenbeast. While within 30 feet of the darkenbeast, the darkenbeast's creator can cast the stored spell, requiring no spell components and using the caster's spellcasting ability. When the spell is cast this way, its effects originate from the darkenbeast (as if the darkenbeast were the spellcaster), and immediately after the spell is cast, the darkenbeast dies in a flash of purple flame.

Sunlight Sensitivity. While in sunlight, the darkenbeast has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The darkenbeast makes three Rend attacks.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit:12 (2d8 + 3) Slashing damage.

Bonus Actions

Shadow Stalker. While in Dim Light or Darkness, the darkenbeast takes the Disengage or Hide action.

Lore

Flying, Mutated Minion of Wickedness