Sources
CR
Type
Size
Alignment
Movement

Battlehammer Dwarf

Medium Humanoid (dwarf), Lawful Good

Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 25 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances poison
Senses passive Perception 15
Languages any one language (usually Common), Dwarvish
Challenge 1/2 (100 XP)

Traits

Keen Hearing and Sight. The dwarf has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Dwarven Resilience. <$title_short_name$> has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack. The dwarf makes two melee attacks or two ranged attacks.

Handaxe. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:3 (1d6 + 0) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit:6 (1d8 + 2) piercing damage.