Keen Hearing and Sight. The dwarf has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Dwarven Resilience. <$title_short_name$> has advantage on saving throws against poison, and has resistance against poison damage.
Multiattack. The dwarf makes two melee attacks or two ranged attacks.
Handaxe. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:3 (1d6 + 0) slashing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit:6 (1d8 + 2) piercing damage.