Sources
CR
Type
Size
Alignment
Movement

Wood Elf

Medium Humanoid (elf), Chaotic Good

Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 35 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages Common, Elvish
Challenge 1/2 (100 XP)

Traits

Keen Hearing and Sight. The wood elf has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry. <$title_short_name$> has advantage on saving throws against being charmed, and magic can't put <$short_name$> to sleep.

Mask of the Wild. <$title_short_name$> can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Multiattack. The wood elf makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit:6 (1d8 + 2) piercing damage.