Sources
CR
Type
Size
Alignment
Movement

Unspeakable Horror

Huge Monstrosity, Unaligned

Armor Class 15 (natural armor), 17 (Aberrant Armor Only)
Hit Points 95 (10d10 + 40)
Speed 40 ft.
STR
21
+5
DEX
13
+1
CON
19
+4
INT
3
-4
WIS
14
+2
CHA
17
+3
Saving Throws CON +7, WIS +5
Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages
Challenge 8 (3,900 XP)

Traits

Formed by the Mists. When created, the horror's body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits in this stat block.

Amorphous (Malleable Mass Only). The horror can move through any opening at least 1 inch wide without squeezing.

Bile Body (Oozing Organs Only). Any creature that touches the horror or hits it with a melee attack takes 5 (1d10) acid damage.

Relentless Stride (Loathsome Limbs Only). The horror can move through the space of another creature. The first time on a turn that the horror enters a creature's space during this move, the creature must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Multiattack. The horror makes two Limbs attacks.

Limbs. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:21 (3d10 + 5) bludgeoning damage.

Hex Blast (Recharge 5–6). The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or half as much damage on a successful one.

Lore

Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of…