Sources
CR
Type
Size
Alignment
Movement

Shago

Medium Humanoid (human), Chaotic Good

Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5, Survival +7
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 5 (1,800 XP)

Traits

Brave. Shago has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Shago hits with it (included in the attack).

Actions

Multiattack. Shago makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit:11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. Shago adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.