Sources
CR
Type
Size
Alignment
Movement

Samira Arah

Medium Humanoid (elf), Neutral

Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses passive Perception 16
Languages any two languages, Elvish
Challenge 1 (200 XP)

Traits

Cunning Action. On each of its turns, Samira can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). Samira deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Fey Ancestry. <$title_short_name$> has advantage on saving throws against being charmed, and magic can't put <$title_short_name$> to sleep.

Actions

Multiattack. Samira makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit:5 (1d6 + 2) piercing damage.