Sources
CR
Type
Size
Alignment
Movement

Musharib

Medium Humanoid (dwarf), Lawful Good

Armor Class 13 (hide armor)
Hit Points 30 (4d8 + 12)
Speed 25 ft.
STR
13
+1
DEX
13
+1
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
11
+0
Skills Perception +4, Stealth +3, Survival +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish
Challenge 1 (200 XP)

Traits

Dwarven Resilience. Musharib has advantage on saving throws against poison.

Spellcasting

Innate Spellcasting. Musharib's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:

1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants

Actions

Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d6 + 1) slashing damage.