Sources
CR
Type
Size
Alignment
Movement

Lords' Alliance Guard

Medium Humanoid (dwarf), Chaotic Good

Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 1/4 (50 XP)

Traits

Dwarven Resilience. The guard has advantage on saving throws against poison.

Actions

Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit:7 (1d10 + 2) slashing damage.