Sources
CR
Type
Size
Alignment
Movement

Inkling Mascot

Tiny Ooze, Neutral

Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10
+0
DEX
16
+3
CON
14
+2
INT
6
-2
WIS
7
-2
CHA
11
+0
Skills Stealth +5
Damage Immunities psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone
Senses blindsight 60 ft., passive Perception 8
Languages understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)

Traits

Amorphous. The inkling can move through a space as narrow as 1 inch wide without squeezing.

Actions

Blot. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) psychic damage.

Ink Spray (1/Day). The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling's next turn.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the inkling takes the Hide action.

Lore

Squelching slightly as they wriggle through the air, inklings serve as the mascots for Silverquill College. These living blobs of shadowy ink are often summoned by professors who require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat, disrupting opponents' sight.