Sources
CR
Type
Size
Alignment
Movement

Derro Raider

Small Aberration, Chaotic Evil

Armor Class 12 (leather armor)
Hit Points 16 (3d6 + 6)
Speed 30 ft.
STR
14
+2
DEX
12
+1
CON
14
+2
INT
11
+0
WIS
5
-3
CHA
9
-1
Skills Athletics +4, Stealth +3
Senses darkvision 120 ft., passive Perception 7
Languages Dwarvish, Undercommon
Challenge 1/4 (50 XP)

Traits

Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls.

Actions

Hooked Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the prone condition.

Throwing Hammer. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft. Hit:5 (1d6 + 2) bludgeoning damage.

Lore

Hostility and greed are guiding values for some derro. These derro indiscriminately raid settlements and rob travelers regardless of the apparent value of any goods they steal. These derro believe such acts are sanctioned by their despicable god, Diirinka, who delights in cruelty and destruction.