Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit:6 (2d4 + 1) cold damage.
Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Often referred to as a "living expression," an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College.