Sources
CR
Type
Size
Alignment
Movement

Art Elemental Mascot

Small Elemental, Neutral

Armor Class 11
Hit Points 18 (4d6 + 4)
Speed 30 ft.
STR
6
-2
DEX
13
+1
CON
12
+1
INT
8
-1
WIS
11
+0
CHA
15
+2
Skills Performance +4
Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities Poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)

Traits

Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Actions

Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 (2d4 + 1) fire damage.

Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit:6 (2d4 + 1) cold damage.

Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Lore

Often referred to as a "living expression," an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College.