Sources
CR
Type
Size
Alignment
Movement

Aberrant Spirit

Medium Aberration, Unaligned

Hit Points —
Speed 30 ft., fly 30 ft. (hover)
STR
16
+3
DEX
10
+0
CON
15
+2
INT
16
+3
WIS
10
+0
CHA
6
-2
Damage Immunities psychic
Senses darkvision 60 ft., passive Perception 10
Languages Deep Speech, understands the languages you speak
Proficiency Bonus equals your bonus
Summoned by Summon Aberration (level 4)

Traits

Regeneration (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only). At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.

Actions

Multiattack. The aberration makes a number of attacks equal to half this spell's level (rounded down).

Eye Ray (Beholderkin Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit:1d8 + 3 + summonSpellLevel psychic damage.

Claws (Slaad Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit:1d10 + 3 + summonSpellLevel slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.

Psychic Slam (Star Spawn Only). Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit:1d8 + 3 + summonSpellLevel psychic damage.