Sources
CR
Type
Size
Alignment
Movement

Neogi Hatchling

Tiny Aberration, Lawful Evil

Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft., climb 20 ft.
STR
3
-4
DEX
13
+1
CON
10
+0
INT
6
-2
WIS
10
+0
CHA
9
-1
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/8 (25 XP)

Traits

Mental Fortitude. The hatchling has advantage on saving throws against being charmed or frightened, and magic can't put the hatchling to sleep.

Spider Climb. The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

Neogi are hateful slavers that consider most other creatures, even weaker neogi, to be servants and prey. A neogi looks like an outsize spider with an eel's neck and head. The creature can poison the body and the mind of its target, able to subjugate other beings that are otherwise physically superior.