Sources
CR
Type
Size
Alignment
Movement

Blood-Toll Harpy

Medium Monstrosity, Chaotic Evil

Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft., fly 40 ft.
STR
12
+1
DEX
13
+1
CON
10
+0
INT
6
-2
WIS
11
+0
CHA
13
+1
Skills Intimidation +3
Senses passive Perception 10
Languages Common
Challenge 1/8 (25 XP)

Traits

Blood Frenzy. The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Dark Devotion. The harpy has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The harpy makes two melee attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) slashing damage.

Lore

Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by. Many merchants face regular losses at the harpies' claws, common casualties often referred to as a "blood toll."