Keen Hearing and Sight. Kharbek has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Exhaustion. Kharbek has 5 levels of exhaustion.
Dwarven Resilience. <$title_short_name$> has advantage on saving throws against poison, and has resistance against poison damage.
Multiattack. Kharbek makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit:6 (1d8 + 2) piercing damage.
Kharbek, a 145-year-old shield dwarf, is the only survivor of a party of adventurers captured by the Order of the Immortal Lotus. If questioned, Kharbek is able to recall how a member of the Immortal Lotus disguised as a beggar lured the group to the temple, where the adventurers were tortured one by one. Kharbek's weapons rest on a nearby table. If their wounds are healed and levels of exhaustion removed, Kharbek offers to fight alongside the characters as a sign of gratitude.