Keen Hearing and Sight. Kharbek has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Exhaustion. Kharbek has 5 levels of exhaustion.
Dwarven Resilience. Kharbek has advantage on saving throws against poison, and has resistance against poison damage.
Multiattack. Kharbek makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit:6 (1d8 + 2) piercing damage.
Kharbek, a 145-year-old shield dwarf, is the only survivor of a party of adventurers captured by the Order of the Immortal Lotus. If questioned, Kharbek is able to recall how a member of the Immortal Lotus disguised as a beggar lured the group to the temple, where the adventurers were tortured one by one. Kharbek's weapons rest on a nearby table. If their wounds are healed and levels of exhaustion removed, Kharbek offers to fight alongside the characters as a sign of gratitude.