Invisible in Water. Kellikilli is invisible while fully immersed in water.
Water Bound. Kellikilli dies if it leaves the water to which it is bound or if that water is destroyed.
Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit:13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward Kellikilli. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.