Sources
CR
Type
Size
Alignment
Movement

Inquisitor of the Sword

Medium Humanoid, Unaligned

Armor Class 16 (breastplate)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
12
+1
DEX
14
+2
CON
14
+2
INT
15
+2
WIS
18
+4
CHA
16
+3
Saving Throws INT +5, WIS +7, CHA +6
Skills Acrobatics +5, Athletics +4, Insight +7, Perception +7
Condition Immunities Charmed, Frightened
Senses truesight 30 ft., passive Perception 17
Languages any two languages, telepathy 120 ft.
Challenge 8 (3,900 XP)

Traits

Metabolic Control. At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.

Spellcasting

Innate Spellcasting (Psionics). The inquisitor casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: detect magic, detect thoughts, dispel magic, sending

1/day each: dimension door, fly, greater invisibility

Actions

Multiattack. The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.

Silver Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

Bonus Actions

Blink Step. The inquisitor teleports up to 60 feet to an unoccupied space it can see.

Lore

"Evil lurks everywhere. With our minds, we will unearth it, we will plumb its depths, and we will annihilate it." With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people's souls.