Sources
CR
Type
Size
Alignment
Movement

Elkhorn

Medium Humanoid (dwarf), Lawful Good

Armor Class 18 (chain mail, shield)
Hit Points 52 (7d8 + 21)
Speed 25 ft.
STR
9
-1
DEX
13
+1
CON
16
+3
INT
9
-1
WIS
10
+0
CHA
11
+0
Saving Throws STR +1, CON +5
Skills Perception +2, Survival +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Common, Dwarvish
Challenge 2 (450 XP)

Traits

Special Equipment. Elkhorn wields a +1 longsword.

Actions

Multiattack. Elkhorn makes two Dagger or +1 Longsword attacks.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.

+1 Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:4 (1d8) slashing damage, or 5 (1d10) slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) slashing damage.

Bonus Actions

Feint (Recharge 5–6). Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 (2d6) damage of the weapon's type.

Second Wind (Recharges after a Short or Long Rest). Elkhorn regains 12 hit points.

Lore

Elkhorn has been Strongheart's most stalwart companion over the years—unflinchingly loyal, tirelessly optimistic, and fiercely devoted to the destruction of evil in all its forms. He's not especially bright, so he fights with his heart rather than his wits.