Sources
CR
Type
Size
Alignment
Movement

Harengon Brigand

Medium Humanoid, Any alignment

Armor Class 14 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
14
+2
DEX
17
+3
CON
11
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
Saving Throws DEX +5
Skills Acrobatics +5, Perception +4
Senses passive Perception 14
Languages Common, Sylvan
Challenge 1/8 (25 XP)

Traits

Pack Tactics. The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Standing Leap. The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit:5 (1d4 + 3) bludgeoning damage.

Lore

Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.