Sources
CR
Type
Size
Alignment
Movement

Heartstabber Mosquito

Tiny Beast, Unaligned

Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4
-3
DEX
16
+3
CON
11
+0
INT
2
-4
WIS
8
-1
CHA
6
-2
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/8 (25 XP)

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:5 (1d4 + 3) piercing damage, and the mosquito attaches to the target. While attached, the mosquito doesn't attack. Instead, at the start of each of the mosquito's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The mosquito can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the mosquito.

Lore

The black mana that brews and festers in Zendikar's swamps infuses a wide variety of natural animals, creating large, deadly vermin—rats, bats, insects, scorpions, and spiders that spread death and decay with their bites, stings, or caustic saliva. The swamps of Guul Draz are home to many such creatures, from the enormous heartstabber mosquitoes (best represented with stirge statistics) to giant scorpions large enough to hold a struggling vampire in one claw. The gigantic, ant-like…