Sources
CR
Type
Size
Alignment
Movement

Gondolo

Small Humanoid (halfling), Chaotic Good

Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 25 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances poison
Senses passive Perception 15
Languages any one language (usually Common), Halfling
Challenge 1/2 (100 XP)

Traits

Keen Hearing and Sight. Gondolo has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Halfling Nimbleness. <$title_short_name$> can move through a space of a Medium or larger creature.

Brave. <$title_short_name$> has advantage on saving throws against being frightened.

Stout Resilience. <$title_short_name$> has advantage on saving throws against poison.

Actions

Multiattack. Gondolo makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit:6 (1d8 + 2) piercing damage.