Sources
CR
Type
Size
Alignment
Movement

Gondolo

Small Humanoid (halfling), Chaotic Good

Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 25 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances poison
Senses passive Perception 15
Languages any one language (usually Common), Halfling
Challenge 1/2 (100 XP)

Traits

Keen Hearing and Sight. Gondolo has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Halfling Nimbleness. Gondolo can move through a space of a Medium or larger creature.

Brave. Gondolo has advantage on saving throws against being frightened.

Stout Resilience. Gondolo has advantage on saving throws against poison.

Actions

Multiattack. Gondolo makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit:6 (1d8 + 2) piercing damage.