Sources
CR
Type
Size
Alignment
Movement

Fated Shaker

Small/Medium Humanoid, Any alignment

Armor Class 13, 16 with mage armor
Hit Points 76 (17d8)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
10
+0
INT
15
+2
WIS
16
+3
CHA
15
+2
Saving Throws INT +5, WIS +6
Skills Insight +6, Investigation +5, Perception +6
Senses passive Perception 16
Languages Common plus two more languages
Challenge 5 (1,800 XP)

Spellcasting

Spellcasting. The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: mage armor, mage hand

1/day each: enlarge/reduce, fly, suggestion

Actions

Multiattack. The shaker makes two Golden Rod or Radiant Bolt attacks.

Golden Rod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.

Radiant Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit:14 (2d10 + 3) radiant damage.

Bonus Actions

Commanding Words. The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4):

  • 1-2: Grovel
  • 3-4: Cower

Lore

Fated shakers are bullies who shake down those indebted to the faction's tax collectors and evictors. These enforcers use their magic to intimidate and subjugate those who try to stand up to them.