Spellcasting. The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: mage armor, mage hand
1/day each: enlarge/reduce, fly, suggestion
Multiattack. The shaker makes two Golden Rod or Radiant Bolt attacks.
Golden Rod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.
Radiant Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit:14 (2d10 + 3) radiant damage.
Commanding Words. The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4):
Fated shakers are bullies who shake down those indebted to the faction's tax collectors and evictors. These enforcers use their magic to intimidate and subjugate those who try to stand up to them.