Sources
CR
Type
Size
Alignment
Movement

Hands of Havoc Fire Starter

Small/Medium Humanoid, Any alignment

Armor Class 16 (breastplate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16
+3
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
11
+0
Saving Throws STR +5, CON +4
Damage Resistances fire
Senses passive Perception 13
Languages Common plus one more language
Challenge 4 (1,100 XP)

Actions

Multiattack. The fire starter makes two Havoc Hammer or Havoc Flask attacks.

Havoc Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

Havoc Flask. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit:13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

After the fire starter throws the flask, roll a d6; on a 3 or lower, the fire starter has no more flasks to throw.

Lore

The pyromaniacal agents known as fire starters burn away oppressive systems through chaos and flame. They wield hammers that emit magical flames—perfect for smashing and burning.