Sources
CR
Type
Size
Alignment
Movement

Society of Sensation Muse

Small/Medium Humanoid, Any alignment

Armor Class 14 (leather armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
8
-1
DEX
16
+3
CON
12
+1
INT
15
+2
WIS
14
+2
CHA
17
+3
Saving Throws DEX +5, CHA +5
Skills Insight +4, Perception +4, Performance +7, Stealth +5
Senses passive Perception 14
Languages Common plus two more languages
Challenge 3 (700 XP)

Spellcasting

Spellcasting. The muse casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: dancing lights

1/day each: comprehend languages, hypnotic pattern

Actions

Multiattack. The muse makes two Beguiling Resonance attacks.

Beguiling Resonance. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 90 ft., one target. Hit:9 (2d8) psychic damage. If the target is a creature, it must succeed on a DC 13 Charisma saving throw or have disadvantage on the next attack roll it makes until the end of its next turn.

Bonus Actions

Enchanting Presence. Each creature within 30 feet of the muse must make a DC 13 Wisdom saving throw. On a failed save, the creature has the charmed condition for 1 minute. On a successful save, the creature becomes immune to any muse's Enchanting Presence for 24 hours.

Whenever the muse deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.

Lore

The muses of the Society of Sensation are performers who enthrall crowds with spectacle and minor sensory experiences. When threatened, they beguile their foes, placating their enemies with magical displays.