Sources
CR
Type
Size
Alignment
Movement

Mind's Eye Matter Smith

Small/Medium Humanoid, Any alignment

Armor Class 12, 15 with mage armor
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
14
+2
INT
14
+2
WIS
14
+2
CHA
16
+3
Saving Throws INT +4, CHA +5
Skills Investigation +4, Perception +6
Senses passive Perception 16
Languages Common plus two more languages
Challenge 4 (1,100 XP)

Spellcasting

Spellcasting. The matter smith casts one of the following spells, using Charisma as the spellcasting ability:

At will: mage armor, mage hand, prestidigitation

1/day each: create food and water, fabricate (as an action)

Actions

Multiattack. The matter smith makes two Manifested Force attacks.

Manifested Force. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit:10 (2d6 + 3) force damage.

Bonus Actions

Planar Smithing. The matter smith magically manipulates the energy of the plane of existence it's on to produce one of the following effects (choose one or roll a d4):

  • 1-2: Chains
  • 3-4: Magic Shield

Lore

Members of the Mind's Eye believe the power to transcend the multiverse lies in every individual. Matter smiths harness this innate power to reshape reality in Sigil's Great Foundry, manifesting useful tools from nothing.