Sources
CR
Type
Size
Alignment
Movement

Drevin

Small Humanoid (halfling), Any alignment

Armor Class 12
Hit Points 27 (6d8)
Speed 25 ft.
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Damage Resistances poison
Senses passive Perception 16
Languages any two languages, Halfling
Challenge 1 (200 XP)

Traits

Cunning Action. On each of its turns, Drevin can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). Drevin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Halfling Nimbleness. Drevin can move through a space of a Medium or larger creature.

Brave. Drevin has advantage on saving throws against being frightened.

Stout Resilience. Drevin has advantage on saving throws against poison.

Actions

Multiattack. Drevin makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit:5 (1d6 + 2) piercing damage.