Halfling Nimbleness. <$title_short_name$> can move through a space of a Medium or larger creature.
Brave. <$title_short_name$> has advantage on saving throws against being frightened.
Stout Resilience. <$title_short_name$> has advantage on saving throws against poison.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage.