Cunning Action. On each of its turns, Corrin can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Corrin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Halfling Nimbleness. Corrin can move through a space of a Medium or larger creature.
Brave. Corrin has advantage on saving throws against being frightened.
Stout Resilience. Corrin has advantage on saving throws against poison.
Multiattack. Corrin makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit:5 (1d6 + 2) piercing damage.