Sources
CR
Type
Size
Alignment
Movement

Blight Totem Elemental

Medium Plant, Neutral Evil

Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 4)
Speed 10 ft.
STR
15
+2
DEX
8
-1
CON
14
+2
INT
5
-3
WIS
10
+0
CHA
3
-4
Skills Stealth +1
Condition Immunities Blinded, Deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages Common
Challenge 1/2 (100 XP)

Traits

False Appearance. While the blight totem remains motionless, it is indistinguishable from a tangle of vines.

Actions

Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit:9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight totem can't constrict another target.

Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 15-foot radius centered on the blight totem, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight totem's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.

Lore

Elementals are an even more primal embodiment of natural forces. They are living beings of raw natural energy, but magic can shape and bind them into physical forms composed of wind, water, fire, or the verdant growth of the forest. The River Heralds construct jade totems that hold elementals in stasis until activated by trespassers. When a totem opens, the elemental's physical form comes together, and the intruders are quickly dispatched.