Martialist's Quarterstaff
- Type
- Melee Weapon
- Rarity
- Uncommon
- Attunement
- Requires attunement
- Cost
- 101 - 500 gp
- Weight
- 4 lb.
- Damage
- 1d6 Bludgeoning (1d8 two-handed)
- Properties
- Versatile
- Weapon Mastery
- Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
- Source
- AU
This magic Quarterstaff has 4 charges and regains 1d4 expended charges daily at dawn. It has the following additional properties.
Searing Smite
You can expend 2 charges to cast the Searing Smite spell (DC 13).
Throw
When you take the Attack action, you can expend 1 charge to imbue the staff with magical velocity. Until the end of your next turn, the staff gains the Thrown property, with a normal range of 20 feet and a long range of 60 feet, and immediately after you make a ranged attack with the weapon, it flies back to your hand.
Trip
When you make a melee attack with this weapon, you can expend 1 charge to give yourself Advantage on the attack roll. If the attack hits, the target makes a DC 13 Strength saving throw. On a failed save, the target has the Prone condition.