Ominous Staff of Skulls
- Type
- Melee Weapon
- Rarity
- Uncommon
- Attunement
- Requires attunement by a Spellcaster
- Cost
- 101 - 500 gp
- Weight
- 4 lb.
- Damage
- 1d6 Bludgeoning (1d8 two-handed)
- Properties
- Versatile, Evo
- Weapon Mastery
- Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
- Source
- AU
Ominous
A skull adorns the top of the staff.
While you hold the staff, you can cast Chill Touch from it, using your spell attack bonus. Additionally, you have Advantage on Charisma (Intimidation) checks made while holding the staff, and the staff's eye sockets glow a disquieting green, shedding Dim Light in a 5-foot radius.