Three Keyholes Dagger
- Type
- Melee Weapon
- Rarity
- Uncommon
- Attunement
- Requires attunement
- Cost
- 101 - 500 gp
- Weight
- 1 lb.
- Damage
- 1d4 Piercing
- Properties
- Finesse, Light, Thrown, Evo
- Weapon Mastery
- Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
- Source
- AU
Three
Three ornamental keyholes adorn the weapon's hilt.
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you take the Attack action, you can transform this weapon into a Handaxe or Mace. It remains transformed in this way until the start of your next turn, at which point it reverts back to its Dagger form. Regardless of the weapon's form, you can use your choice of your Strength or Dexterity modifier for the attack and damage rolls; you must use the same modifier for both rolls.