Staff of the Lost
- Type
- Melee Weapon
- Rarity
- Very Rare
- Attunement
- Requires attunement
- Cost
- 5001 - 50000 gp
- Weight
- 4 lb.
- Damage
- 1d6 Bludgeoning (1d8 two-handed)
- Properties
- Versatile
- Weapon Mastery
- Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
- Source
- AU
This staff can be wielded as a magic Quarterstaff that grants a +1 bonus to attack rolls and damage rolls made with it.
The staff has 3 charges. While holding the staff, you can expend 1 charge to cast either Maze (save DC 18) or Teleport from it. When the staff has no more charges remaining, it loses its magic and becomes a nonmagical Quarterstaff.
Curse
This staff is cursed. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the staff, keeping it on your person at all times.
While attuned to this staff, you never know which way is north, and you have Disadvantage on Wisdom (Survival) checks made to navigate. Additionally, whenever you expend a charge from the staff, roll 1d20. On a 1, 1d4 minotaurs of Baphomet materialize, each appearing in an unoccupied space within 30 feet of you. The minotaurs begin combat with you immediately.