Sources
CR
Type
Size
Alignment
Movement

Xvart Speaker

Small Humanoid (xvart), Chaotic Evil

Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8
-1
DEX
14
+2
CON
10
+0
INT
13
+1
WIS
7
-2
CHA
7
-2
Skills Stealth +4
Senses darkvision 30 ft., passive Perception 8
Languages Abyssal and one additional language (usually Common or Goblin)
Challenge 1/8 (25 XP)

Traits

Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack. The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.

Raxivort's Tongue. The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage.

Lore

Xvarts are cruel, cowardly humanoids spawned by a cowardly, renegade demigod. They have blue skin, vivid orange eyes, and receding hairlines, mirroring their creator's appearance. They stand about 3 feet tall.