Sources
CR
Type
Size
Alignment
Movement

Timbermaw

Medium Monstrosity, Neutral

Armor Class 14 (natural armor)
Hit Points 27 (6d8)
Speed 30 ft., climb 30 ft.
STR
14
+2
DEX
14
+2
CON
11
+0
INT
3
-4
WIS
14
+2
CHA
5
-3
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 2 (450 XP)

Traits

Stone Camouflage. The timbermaw has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The timbermaw makes one attack with its tentacles. If that attack hits, the timbermaw can make one beak attack against the same target.

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:9 (2d6 + 2) slashing damage.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Lore

Timbermaws dwell in the hollow trunks of strange floating trees, emerging with deadly speed when prey wanders near. (The grick statistics can represent a timbermaw, adjusting its stone camouflage trait to hide it in the woodlands.)