Sources
CR
Type
Size
Alignment
Movement

Simic Merfolk

Medium Humanoid (merfolk), Neutral

Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 30 ft., swim 40 ft.
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1
Skills Perception +2
Senses passive Perception 12
Languages Common, Merfolk
Challenge 1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.