Indomitable (2/Day). Sekelok rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Sekelok can regain 20 hit points.
Magic Resistance. <$title_short_name$> has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. <$title_short_name$>'s innate spellcasting ability is Charisma (spell save DC <$spell_dc__cha$>). <$title_short_name$> can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only), poison spray
3/day each: suggestion
Multiattack. Sekelok makes three attacks with its greatsword or its shortbow.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Sekelok has more than half of its total hit points remaining.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit:5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Sekelok has more than half of its total hit points remaining.