Indomitable (2/Day). Sekelok rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Sekelok can regain 20 hit points.
Magic Resistance. Sekelok has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. Sekelok's innate spellcasting ability is Charisma (spell save DC 13). Sekelok can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only), poison spray
3/day each: suggestion
Multiattack. Sekelok makes three attacks with its greatsword or its shortbow.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Sekelok has more than half of its total hit points remaining.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit:5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Sekelok has more than half of its total hit points remaining.