Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Multiattack. The satyr makes three Prance attacks.
Prance. Melee Attack Roll: +7, reach 5 ft. Hit:13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.
Fey Melody (Recharge 4–6). The satyr conjures a charming or frightening song. Wisdom Saving Throw: DC 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song's effect:
Horned and Hoofed Revelers