Sources
CR
Type
Size
Alignment
Movement

Ortimay Swift and Dark

Small Humanoid (gnome), Chaotic Good

Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 25 ft.
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses passive Perception 10
Languages any two languages, Gnomish
Challenge 2 (450 XP)

Traits

Gnome Cunning. <$title_short_name$> has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Multiattack. Ortimay makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d4 + 3) piercing damage.

Reactions

Parry. Ortimay adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.