Sources
CR
Type
Size
Alignment
Movement

Ogre Goblin Hucker

Large Giant, Chaotic Evil

Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19
+4
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
7
-2
CHA
7
-2
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:11 (2d6 + 4) piercing damage.

Goblin Projectile. Ranged Weapon Attack: +3 to hit, range 150/600 ft. (can't hit targets within 30 feet of the hucker), one target. Hit: 5 (2d4) bludgeoning damage, or 10 (4d4) piercing damage if the projectile is wearing a spiked helmet. Hit or Miss:The goblin projectile takes 1d6 bludgeoning damage per 10 feet it travels through the air (maximum 20d6).