Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:11 (2d6 + 4) piercing damage.
Goblin Projectile. Ranged Weapon Attack: +3 to hit, range 150/600 ft. (can't hit targets within 30 feet of the hucker), one target. Hit: 5 (2d4) bludgeoning damage, or 10 (4d4) piercing damage if the projectile is wearing a spiked helmet. Hit or Miss:The goblin projectile takes 1d6 bludgeoning damage per 10 feet it travels through the air (maximum 20d6).