Aggressive. As a bonus action, <$short_name$> can move up to your speed toward a hostile creature that they can see.
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) piercing damage.
Parry. Nargis adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.