Brave. Mr. Greystone has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when Mr. Greystone hits with it (included in the attack).
Multiattack. Mr. Greystone makes two melee attacks or two ranged attacks.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) bludgeoning damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit:5 (1d6 + 2) piercing damage.