Sources
CR
Type
Size
Alignment
Movement

Emerald Enclave Scout

Medium Humanoid (dwarf), Lawful Neutral

Armor Class 16 (breastplate)
Hit Points 19 (3d8 + 6)
Speed 25 ft.
STR
11
+0
DEX
14
+2
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
11
+0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 15
Languages Common, Dwarvish
Challenge 1/2 (100 XP)

Traits

Dwarven Resilience. The scout has advantage on saving throws against poison.

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:5 (1d10) piercing damage.