Sources
CR
Type
Size
Alignment
Movement

Gremlin

Small Beast, Unaligned

Armor Class 11
Hit Points 27 (5d8 + 5)
Speed 40 ft.
STR
12
+1
DEX
13
+1
CON
13
+1
INT
3
-4
WIS
13
+1
CHA
6
-2
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1/2 (100 XP)

Traits

Aether Scent. The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) slashing damage.

Siphon. The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the gremlin's reach.

If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device.

Lore

Gremlins are tenacious scavengers with an insatiable appetite for aether. They are drawn to places with abundant supplies of aether, including laboratories and workshops, where they can destroy months of careful work in a matter of hours. A small infestation of gremlins can easily end an inventor's career—and in sufficient numbers, these creatures could obliterate the aether infrastructure of a city like Ghirapur. Although the Consulate has extensive programs to prevent and control gremlin…