Sources
CR
Type
Size
Alignment
Movement

Ruxithid the Chosen

Medium Aberration (goblinoid), Neutral Evil

Armor Class 15 (chain shirt)
Hit Points 88 (16d8 + 16)
Speed 30 ft., fly 30 ft. (hover)
STR
14
+2
DEX
19
+4
CON
12
+1
INT
18
+4
WIS
15
+2
CHA
12
+1
Saving Throws INT +7, WIS +5
Skills Insight +5, Perception +5, Stealth +10
Damage Resistances psychic
Senses darkvision 60 ft., passive Perception 15
Languages Common, Goblin, telepathy 60 ft.
Challenge 5 (1,800 XP)

Traits

Legendary Resistance (2/Day). When Ruxithid fails a saving throw, he can choose to succeed instead.

Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened conditions.

Actions

Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.

Psi-Charged Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage.

Bonus Actions

Brain Tendrils (Recharge 5–6). Ruxithid unleashes a flurry of crystalline psychic tendrils from his brain, targeting one creature that he can see within 30 feet of himself. The target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) psychic damage and have the stunned condition until the start of Ruxithid's next turn.

Combat Command. Ruxithid commands one allied creature he can see within 60 feet of himself to strike. The creature can immediately use its reaction to make one melee weapon attack against a target within its reach.

Lore

Centuries ago, an abandoned duergar mining outpost called Zorzula's Rest was conquered by mind flayers, and the goblins there were exposed to the illithids' strange powers, leading a subset of the goblins to develop unusual psionic powers. The mind flayers eventually left, but the goblins remained, sequestered from the rest of the world until recently when the mind flayer fanatics called on them. Some of these goblins' descendants possess psionic powers, as evidenced by the goblin psi…